package com.arrogames.rgblabyrinth.game.lighting 
{
	/**
	 * ...
	 * @author Robin van den Bogaard
	 */
	public class Vision {
		private var _radius:Number;
		private var _brightness:Number;
		
		
		public function Vision(radius:Number, brightness:Number=1) {
			this.brightness = brightness;
			this.radius = radius;
		}
		
		public function get radius():Number { return _radius; }
		public function set radius(value:Number):void {
			_radius = value;
		}

		public function get brightness():Number { return _brightness; }
		public function set brightness(value:Number):void {
			_brightness = value;
		}

		
	}

}